Fishbobble
Fishbobble

A cozy pond in the corner of your screen

An idle fishing game for Windows: your fisher fishes on his own while you do something else. Whenever you like, open the tackle box and decide what to do with the catch.

5 ponds · 50 stages · 35 species · Early access

In five minutes
  • You do not control the cast. The fisher casts, waits for the bite and fights on his own; you look after the gear and where the fish goes.
  • Nothing comes in while the game is closed. Time away restores energy, rods and pond saturation — never fish.
  • Rods wear out. They lose durability, break and go to the Ranch bench; hanging rods recover even while the game is closed.
  • Fish is worth more than coins. It becomes feed, materials, a dish, a trophy, fry, a village order — or a tradable item on Steam.
  • The game has an end in sight. 5 ponds, 50 stages, 35 species and one boss per pond.
It fishes on its own

The pond sits in a corner of your screen while you work. The fisher casts, waits and fights the fish by himself — you decide what to do with the catch.

Every fish is one of a kind

Size, weight, stars, rarity and rare variants (albino, golden, aurora, giant and shadow) change with every catch.

Ponds with stages and a boss

Each pond has ten stages and a boss fish at the end. Altars open secret ponds for 24 hours.

Plenty to do with your fish

Sell it, grind it into feed, clean it for materials, fill village orders, cook dishes, mount trophies or breed pairs.

Gear and talents

Rod, reel, line, hook, bait and handle. Upgrade with gems found while fishing and pick talents that fit how you play.

Made to stay open

It saves power when you are not interacting, only notifies what matters and never starts with your system.

Up close

The pond on your desktop

This is what stays open in a corner of your screen while you do something else.

The pond on your desktop
  1. 1The fisher and the pet, working on their own
  2. 2The in-game clock and the pond's stage
  3. 3The float dips when a fish bites
  4. 4The fish that live in this pond
  5. 5Shortcuts into the tackle box

The backpack

What you caught, what is equipped and how much of it fits.

The backpack
  1. 1The fisher's six gear slots
  2. 2The pet that keeps him company
  3. 3Everything you caught, slot by slot
  4. 4Your total power, added up live
  5. 5The tabs of the tackle box
  6. 6And the pond keeps fishing behind it

The Market

Where fish turns into coins, feed, reputation — or vanishes into an order.

The Market
  1. 1Two tabs: the grinder and the orders
  2. 2Your standing with the village
  3. 3Orders for the day and for the week
  4. 4Deliver only lights up with the fish in hand
  5. 5The village shop, opened by reputation
  6. 6The pond does not stop while you decide
The pond at night
Fishing goes on through the night
Early access

The full fishing and progression game is here. Trading fish and cosmetics through the Steam Inventory opens in stages after launch, with anti-bot limits from day one. The wiki explains the whole rule.

Made with Godot. The numbers on this site come from the game itself — the forge goes up to +10, and the game is what says so.